AI Insights · Timothy · April 2022
Top 5 Racing Games Performance in Angola - Q1 2022
Discover the performance trends of the top 5 racing games in Angola during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 racing games in Angola showed varied performance trends across weekly downloads, revenue, and active users. Here's a detailed look at the data provided by Sensor Tower.
Real Bike Racing from Italic Games experienced a steady increase in weekly downloads, starting at 1.5K in late December and peaking at around 2.3K in mid-January. The downloads then stabilized, averaging around 1.9K towards the end of March. Weekly active users followed a similar trend, beginning at 6.6K and reaching approximately 8.1K by the end of the quarter.
Asphalt Nitro from Gameloft SE saw a notable rise in downloads, starting at 860 and climbing to a high of 2.1K by the end of January. The downloads then hovered around 1.4K to 1.9K for the remainder of the quarter. Active users displayed a consistent upward trend, beginning at 5.8K and peaking at 12.5K in late February before stabilizing around 11.1K by the end of March. The app also generated minimal revenue, peaking at $2 during two weeks in February.
Street Racing 3D by JoyTap Inc. had a modest performance in downloads, starting at 784 and slightly increasing to 1K by mid-January. The numbers then declined, averaging around 700 in the latter part of the quarter. Weekly active users started at 4.8K and decreased gradually to 3.4K by the end of March. Revenue peaked at $11 in early February before dropping to zero for the rest of the quarter.
Real Racing 3 from ELECTRONIC ARTS experienced a consistent increase in downloads, beginning at 414 and rising to over 1K by the end of March. Active users also saw a steady rise from 1.8K to 3.8K during the same period. The app's weekly revenue showed a gradual upward trend, peaking at $146 in mid-March.
Beach Buggy Racing from Vector Unit had a stable performance in downloads, starting at 500 and peaking at 929 in mid-February before stabilizing around 580 by the end of March. Active users saw a gradual increase from 3.1K to 4.1K throughout the quarter. The app generated $17 in revenue in the final week of March.
For more detailed insights into these trends, visit Sensor Tower.